//Funky Globe: Okay, so it's not Earth, but waddaya want?
//By Brad Greer

Durn="PI",

CamX="60*sin(B0)",
CamY="B1",
CamZ="B1",

CmLX="0",
CmLY="0",
CmLZ="0",

CUpX="0",
CUpY="0",
CUpZ="1",

B0="t/3",
B1="60*cos(B0)",

C0="sin(st*2)",
C1="cos(st*2)",
C2="dt^4",		//this is for the colors to fade off. It doesn't look as much
			//like a globe, but at least you can see the leading line. |:^7
D0="sin((s-.5)*PI)",	 //vertical position, centered on 0
D1="cos((s-.5)*PI)",	 //horizontal position, centered on 0, used for x and y
D2="30*(1+fft(s)/4)",	//modification due to fft
D3="clip(fft(s))^2", 	//this keeps some water on the globe, most of the time
D4="abs(D0^2)-C2",    //polar caps and fade off. (used for all colors)
D5="D2*D1",

R="D4",
G="D3+D4",	  //green at peaks
B="1-D3+D4", //blue everywhere else (I was too lazy to do deserts)

LvlR="1",
LvlG="0",
LvlB="0",

widt=200,
heig=200,

ConL=1,
ConB=1,

X="D5*C1",
Y="D5*C0",
Z="D2*D0",

Scal="750",
ScSz=1,

Pers="350",

Vers=40

